Pixel Privateers World List

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Originally posted by:Its pretty self explanatory since it tells you exactly what each stat does in game for each class. Try to use the least amount of strength as possible since it only increases how much you can carry and melee damage.Hit is super important for DPS classes especially if you jack up the diffuculty for better loot The thread is asking where people are allocating points for each class, like doing a certain build for medic or vanguard, not asking how to use points. Thats more than clear in the tutorial haha. What i'm doing for exemple ( I can't tell you by memory ) is that i very often look at merchand tab to see the recruit.

On October 4, 1957, the Soviet Union successfully launched Sputnik I, the world's first artificial satellite. About the size of a basketball, and weighing only 183 lbs, Sputnik took about 98 minutes to orbit the Earth. Eldevin calculator. Pixel Privateers is a Squad Based Tactical RPG “Loot ‘Em Up” that will send your team of Mercenaries through a mysterious wormhole on a quest to gather Technology for your employer. In a twist of fate, your journey becomes a one-way ticket – with an entire galaxy of Worlds to explore, Factions to encounter, and epic Gear to collect.

Then when you compare someone you 'can/could' recruit, you see how they allocate point, then i do an average to give me an idea. But i'm already in NG+ + and i'm using a very basic pattern:Tank: Full Stamina // Agility for dodgeRed and Violet class ( I dont remember name ): Speed AgilityHealer: Intel Stamina ( They often take a lot of threat, and use to be focused )Ingeneer: Speed Intel ( Intel increase damage of drones ). It does increase Reload Speed, but, Attack speed aswell, i'm doing the map in +7 difficulty, and the fight goes longer, as a build of 2 tank 2 heal 4 DPS. So both stat are really usefull, especially the reload ones. I dropped my Ultimate Loot on Boss Even from Wormhole quest, and theese one in +7 are ♥♥♥♥ing insane, there you can really feel the micro management part of the games. They have insane pull amount of life, with for almost all of them short period of burst between avoid/switch target times, so it ain't times to loose time in reload or dps. I try to keep the crew as balanced as possible so I can swap tools depending on what I need.

Initially I was running Vanguard Melee lead, Marine AOE, DOC MBoost, Engineer Assault Drones and Sniper Railgun.I had a couple of missions where the Vanguard was the only one left standing and he cleared the mission mostly solo. I dumped the marine and swapped to a Nanobot DOC and turned the Vanguard into an AOE Shotgun Tank with Bubble Shield that spawns Heal bots on hit.The team doesn't have anymore problems at the moment.