F1 Championship Season 2000 Pc
Dec 06, 2000 For F1 Championship Season 2000 on the PC, GameFAQs has 2 FAQs (game guides and walkthroughs), 6 cheat codes and secrets, 1 review, and 16 critic reviews. EA Sports F1 Championship Season 2000 (Windows)(Eng).
Had an impressive physics model. Maybe it wasn't on the same lofty level of Grand Prix Legends or the Dreamcast's Ferrari F355, but nonetheless, the lap times were realistic, the setups actually affected the car's drivability, and there was 'feel' to driving a car. Blossom blast saga cheats. By this I mean that once your brain learned to recognize the warning signs of a car exceeding its performance envelope, you could learn to take corrective measures before it was too late. But the F1 2000 game had two major strikes against it. It needed very fast hardware to run decently and it had terrible AI. Another minor problem surfaced once I went online.
War thunder game wiki. The lag and warping experienced on my DSL modem was more than frustrating.Now we advance to F1CS2K, and EA has recognized that their AI from the first version stinks. Much attention has been given to the AI aspect of the game and we now have a single player game that is worth racing. That's not to say I have no criticisms of the AI, but it now ranks high enough to be worth racing alone.
I spent a fair amount of time in Catalunya, getting back up to speed and then dicing with AI cars. I was pleased to see that the physics model has not been compromised, and with all aids off, it's a handful to drive. Add to that the pressure of fighting with AI cars and the fun truly begins. If I would dive inside of an AI car coming into a turn, he would generally leave me room on the outside, sometimes fighting back, sometimes not.A slider in the game's configuration screen lets you set both AI speed as a percentage and AI aggression as a percentage, so you can tinker with these to get the kind of personality and speed that you want from your computerized opponents. While I've seen AI difficulty specified as a percentage overall, I've not seen aggression used as a setting, and it's a very welcome one. If the AI does seem obnoxious to the point of being unrealistic then you can tone them down.
If AI cars never seem to even TRY to capitalize on your errors or force a pass, you can make them a bit more daring. What more could you ask for?The game is highly customizable in many other ways.
Driver assists make the game playable for even those who don't have a keen sensitivity to a car that 'talks' to them. Opposite lock help, wheelspin help, braking help, steering help and ot.