Mario Super Sluggers Wiki

3 Character With the Most Good Chemistry in Super Mario Sluggers is Actually Baby Peach; 4 Mario Superstar Baseball Chemistry Chart; Sucks. This chart sucks, quite frankly. I was wondering if there was a template that had each character name aligned on the top and left sides of the chart, and then there could be information in squares. Mario Super Sluggers Community content is available under CC-BY-SA unless otherwise noted. Fandom may earn an affiliate commission on sales made from links on this page.

.: November 18, 2005.: December 5, 2005.: January 19, 2006.: April 6, 2006Mode(s),Super Mario Strikers, known as Mario Smash Football in Europe and Australia, is a five-on-five football (soccer) game developed by for the. The game was released in Europe and North America in late 2005, and in Japan and Australia in 2006.

The game's sequel, was also developed by Next Level Games and is available for the. The game's developers had worked on before development of Strikers, which served as an influence for the fast-paced and physical nature of the game.Strikers is a sports game incorporating characters and themes from the. The game features the basic aspects and objectives of a football game, although no referees are present and characters can legitimately shove others out of possession of the ball. As in other games such as, the player can use Mario-themed items such as bananas and red shells to hinder the opposition and gain the advantage.

Each team's captain can use 'Super Strikes' that, if timed accurately, will result in two points scored for the striker's team. Each team comprises a goal keeper, a main Mario character (captain), and three of the same secondary Mario characters known as 'sidekicks'.The game received 'generally favorable reviews' according to video game. In general, reviewers lauded Strikers' accessibility and gameplay, but criticised the lack of gameplay modes and offerings. Opponents can be frozen by blue shells with the score tied between and.Super Mario Strikers is a console video game comprising characters and themes from the. Each team consists of a captain character from the Mario series and three secondary Mario characters known as 'sidekicks'.

Is the for all sides except the 'Super Team', which consists of four captain robots and a Robo-Kritter. Both sidekicks and captains have varying gameplay attributes with 'balanced' and 'defensive' play types available. Strikers follows the basic gameplay featured in most football video games, including the ability to dash, tackle players, and lob the ball. Despite this, characters not in possession can legitimately hit opponents with or without the ball ('Big Hit'), resulting in a more -like style of gameplay.

The game also features 'Perfect' passes and shots, which trigger in sequence if both a pass and shot are applied close to the opponent's goal. The most powerful shot possible is the 'Super Strike', which only the captain can make and will account for two points if successful. Once charged, the player must time button presses accurately on a visible gauge to trigger a successful shot at a goal, resulting in a character-specific animation.As in other Mario sports titles such as, the player can use items—bananas, red shells, etc.—to impede the opponent. Some 'power ups' can aid the user by granting temporary imperviousness while others immobilize and hinder the opponent.

The central antagonist of the Mario universe, will also appear occasionally as a to obstruct the players from each side. Strikers includes six stadia, each having barriers to prevent the ball from going out of play. These stadia only vary aesthetically and do not affect gameplay, featuring different surfaces such as grass and wood.

The player can adjust the match settings to limit or expand the match time and select whether features such as the Super Strike will be included. As the player advances through the game, further adjustments can be made called 'cheats', that can render goalkeepers weaker and grant an infinite number of items.Strikers includes multiple gameplay modes such as the 'Grudge Match', which is the standard single and match mode of the game. Training sessions come in the form of 'Strikers 101', where the player can practice individual aspects such as shooting and dashing. 'Cup Battles' allows up to four players to compete in tournaments against opponents to advance through more difficult cups for rewards, with 'Super' denoting the higher-ranked tournaments. Development Strikers was developed by, who revealed the game at the conference of 2005 in the form of a playable demonstration.

In an interview, game director Mike Inglehart and marketing director Grace Kim revealed that Strikers was originally intended to be a more realistic Mario sports game, but the development team opted for an 'over-the-top' style after numerous consultations with Nintendo. Next Level Games cited a connection between Strikers and in terms of gameplay mechanics, claiming that the latter influenced the 'responsive gameplay' in Strikers, as well as the use of goalkeepers and on-field collisions. The developers revealed that the character system would be 'balanced and fun', although Nintendo had 'the ultimate say' in regards to character design, wanting strong and aggressive styles that did not deviate from past characterisations too much. For this reason, voice recording for Strikers required more lines and sounds than in other Mario sports titles.Assisted by producer Ken Yeeloy, Inglehart stated in an interview a willingness to link any new feature of Strikers with the sport of football.

With this, they decided to accentuate 'the exciting parts' of the game, with Inglehart using the electric fences in the stadia as an example in reference to the physicality of the sport. They also explained reasons for not using a penalty or card system, rating the power-up system as compensation for this considering power-ups are awarded to the team of a player that has been pushed or shoved. Reception ReceptionAggregate scoresAggregatorScore76.26%76/100Review scoresPublicationScore7/108/10(C+A) 32/4027/406.75/10C+7.2/108.7/10GameZone8.2/107.6/107.5/107/10Super Mario Strikers received generally positive reviews from critics, with reviewers lauding the game's characterisation and visual style, being reminiscent to that of. 's Brian Ekberg praised the game's accessibility, stating that 'Strikers' pick-up-and-play design will have you playing like a cartoon in no time'.

Similarly, critics welcomed the developers' choice to forgo traditional football rules in the favour of a more arcade-like style of gameplay. Despite this, complained of a 'disappointingly slim' variety of modes, as well as the perceived small roster of characters and inflexibility when choosing teams. On a similar note, criticised the vague presentation of characters attributes, making it difficult to determine what their respective strengths and weaknesses are. Despite enjoying the variety and appearance of Strikers ' stadia, GameSpot noted only cosmetic differences among them, and criticised a lack of physical features to make them more interesting.Strikers ' multiplayer gameplay in particular was welcomed by reviewers, who praised the developers for providing aggressive and fast-paced action. Conversely, the game's single player offerings gained a less enthusiastic response, with critics noting 'boring' and repetitive gameplay. GameSpot thought some features were 'overpowered' in parts, including the big-hit tackles and the ability to dash constantly given the absence of a stamina meter.

Despite this, Eurogamer remarked that it was deeper than first anticipated, while IGN lauded the game's 'tight controls' and use of Super Strikes. The ability to push enemies into the electric barrier and the use of items was also welcomed as a means to make the game entertaining while playing defensively.The game's visuals received a mixed response, with critics reporting occasional problems with Striker 's framerate.

While praising the character models and goal animations, GameSpot bemoaned the absence of a 'Mario feel' when appraising the menu and settings. IGN noted 'blurry textures, uninspired stadium designs, and almost incomprehensibly a sometimes sluggish framerate', despite enjoying the characters art style. The audio received a mediocre response, with critics praising the use of character and audience chants while criticising a lack of variety and repetitiveness.

GameSpot thought the menu music had 'some nice flair to it', despite noting sounds such as 's goal celebration that, while charming when first heard, became tedious. In Japan, gave the game a score of three sevens and one six for a total of 27 out of 40; Famitsu Cube + Advance, on the other hand, gave it a score of one nine, two eights, and one seven, for a total of 32 out of 40.Not all non-video game publications gave the same praise for the game.

Gave it all five stars and called it 'a perfect game for a bunch of teenagers to play because it's wacky, fast-paced, and just plain fun.' However, gave it a score of seven out of ten and stated that 'With matches of five-on-five taking place on small fields with really basic controls, Strikers is classic arcade-style soccer, but the game gets an extra kick from power-ups, random Bowser attacks, and a -style announcer.' Gave it a similar score of three-and-a-half stars out of five and called it 'immediately likable'. Awards and sales In GameSpot's E3 2005 coverage, this game was given the award 'Best Sports Game,' and was nominated a finalist for 'Best Game of Show.' It received 's 'Game of the Year 2005' awards for 'Best GameCube Sports', 'Best GameCube Multiplayer', and was ranked second for all GameCube games in 2005. It was a finalist for 'Sports Game of the Year' by the for the 2006.

Super Mario Strikers sold 950,000 copies in North America as of December 27, 2007. It sold 1.61 million copies overall.

References. ^ Bedigian, Louis (September 6, 2005). Archived from on September 17, 2008.

Retrieved January 24, 2015. ^ Casamassina, Matt (December 2, 2005).

Retrieved January 25, 2015. ^ Reed, Kristan (November 23, 2005). Retrieved January 25, 2015. ^. Retrieved January 24, 2015. ^ McGarvey, Sterling (December 6, 2005).

Retrieved September 1, 2008. ^ Sklens, Mike (December 9, 2005). Nintendo World Report. Retrieved January 24, 2015. Next Level Games, ed. Super Mario Strikers Instruction Manual. Pp. 22–23.

Next Level Games, ed. Super Mario Strikers Instruction Manual. P. 9.

Next Level Games, ed. Super Mario Strikers Instruction Manual. P. 10.

From diverse melodies to jazz inspired solos and funky unison riffs, the outfit is destined take their repertoire to the masses. Laying down an illustrious dose of fusion inspired music, The Cosmic Xpress (TCX) cook a unique blend of Jazz, Rock and RnB to take you on a sensory voyage of the cosmos. Embracing signature sounds from pioneering artists such as Snarky Puppy, Jacob Collier, Weather Report and Casiopea, this eclectic ensemble is always bringing something exciting to the stage.Vocals / Sal Raymond Keys / Tom Urquhart Guitar / Dave Wooltorton Bass / Nathaniel Smith Drums / James Wright. Cosmi support.

^ Ekberg, Brian (December 2, 2005). From the original on January 2, 2007. Retrieved January 25, 2015. Next Level Games, ed.

Super Mario Strikers Instruction Manual. P. 21.

Next Level Games, ed. Super Mario Strikers Instruction Manual. Pp. 16–18. Castro, Juan (May 18, 2005). Retrieved January 24, 2015. Podd, Mark (November 16, 2007).

Archived from on December 27, 2007. Retrieved January 24, 2015. L. Smith (October 27, 2005). Archived from on January 16, 2006. Retrieved January 24, 2015. Retrieved January 24, 2015.

^ EGM staff (January 2006). Archived from on November 8, 2015. Retrieved January 25, 2015. ^ Gantayat, Anoop (January 24, 2006). Retrieved February 16, 2016. Kato, Matthew (December 2005). Archived from on January 6, 2008.

Retrieved January 25, 2015. Atomic Dawg (December 5, 2005). Archived from on January 1, 2006.

Retrieved January 25, 2015. Reilly, Mike (December 8, 2005). Retrieved January 25, 2015. December 8, 2005.

Archived from on August 1, 2015. Retrieved February 27, 2016. Bedigian, Louis (December 20, 2005). From the original on January 25, 2009. Retrieved January 25, 2015. 'Super Mario Strikers'.

January 2006. ^ Gudmundsen, Jinny (2005). Retrieved January 25, 2015. ^ Semel, Paul (December 5, 2005). Archived from on February 22, 2006. Retrieved January 25, 2015.

Hill, Jason (April 14, 2006). Retrieved January 25, 2015. GameSpot staff (May 31, 2005).

Retrieved January 25, 2015. Archived from on February 4, 2006.

Retrieved January 25, 2015. Tuttle, Will (February 10, 2006). Archived from on February 18, 2006. Retrieved January 25, 2015. The Magic Box.

Retrieved February 18, 2008. (PDF). Retrieved 2008-11-13.External links. at. at ( of the at the ). (in Japanese).

Contents.Sucks This chart sucks, quite frankly. I was wondering if there was a template that had each character name aligned on the top and left sides of the chart, and then there could be information in squares throughout. Like checks or x marks.

This kind of chart can be found in games like Melee to see how many times certain characters have faced/beaten each other, also in certain Mario sports games for the gamecube specifically. I have no idea how to figure out the specific name for this kind of chart, and I have no idea how to create one on the wiki's format, but it would be perfect for this. Imagine using smiley faces, indifferent faces, and frownies for the specific spaces once it's know and what not? Right now it's just ugly.Not that ugly to me. Remember, this game hasen't been released in North America so we don't have much info.

After it gets released, it won't look so 'ugly' anymore. And if you really REALLY wanna change it, make a proposal about it. That's all the advice I can give, sorry.It's ugly to me because of the format, not the fact not enough information is given.

Also, if I could change the style I would. If anyone had a problem with it is when we would take it to a proposal.If it's ugly then why don't you just change the format: g i o I just made the MSS chart to show the chemistry -'In the Mario Super Sluggers chart, what do the asterisks next to the word 'Mii' mean? There's no footnote or anything. Was that a mistake? 13:17, 8 September 2010 (UTC)Diddy Kong Diddy Kong doesn't make good chemistry with a brown Mii or any Mii.

I checked all the color Miis and who they made chemistry with and no one made good chemistry with Diddy.Character With the Most Good Chemistry in Super Mario Sluggers is Actually Baby Peach So, Baby DK might have the biggest amount of different characters listed for good chemistry-which include the 6 different colored Yoshis, Baby Mario, Baby Luigi, Baby Peach, Baby Daisy, Dixie Kong, Funky Kong, Tiny Kong, and the Brown Mii. However, that only adds up to 14 different characters.I calculated the number of characters Baby Peach has good chemistry with for Super Mario Sluggers-the 6 different-colored Yoshis, Baby Mario, Baby Luigi, Baby Daisy, Baby DK, the 5-different colored Toads, Toadsworth, and the Pink Mii. Assuming that a change in color counts as a different character, Baby Peach would have good chemistry with 17 different characters, and 17 is more than 14, so Baby Peach would be the Super Mario Sluggers character with the most good chemistry.Please let me know if I should change it in the article. I did the math. 21:27, August 21, 2019 (EDT)Each different color doesn't count except for the Miis.

22:06, August 21, 2019 (EDT) Mario Superstar Baseball Chemistry Chart PLEASE DO NOT ADD OR REMOVE CHARACTERS FROM THE CHEMISTRY CHART FOR MARIO SUPERSTAR BASEBALL! Every good and bad chemistry pair listed on the chart has been tested and has been proven to exist as is. Mario Superstar Baseball has a very active competitive community and the list on here is a very important resource for those who don't have the chart memorized. Unless you plan on retemplating the chart to make room for Bowser's four unlisted bad chemistry partners (Daisy, Toadette, Toadsworth, and Baby Luigi, all of whom list Bowser as a bad chemistry partner themselves), please do not edit the chemistry chart for this game. 21:34, 9 April, 2020 (UTC)I can't verify anything on the Superstar Baseball chart myself, but if you believe it to be correct, a note should be added to the section, hidden with

17:43, April 9, 2020 (EDT).