Shadow Knights
Contents.Shadow Knight The shadow knight is a fighter that was touched by the plane of shadow in his youth or in some cases before he was born due to exposure of his parents. When a creature from the plane of shadow interacts with others sometimes it forms a permanent bond between the individual and the plane, allowing them to draw powers through into the material plane. This gives the shadow knight a highly unique set of abilities in addition to significant level of combat prowess that the knight learns over time making him a fearsome opponent.Making a Shadow Knight Shadow knights are highly specialized fighters that also gain powers due to their brush with the shadow plane. Unlike a regular fighter the shadow knight does not excel at strictly martial pursuits, instead relying upon a group of powers he gets from his unique association with the shadow plane. The character is able to see in the dark as easily as daylight, can summon a shadow companion and can even sap the strength and will of his opponents through his combat strikes. The shadow knight does gain a significant drawback with these abilities though; all positive energy magics hurt the character and instead he is healed through negative energy.Abilities: and are both highly prized for a shadow knight as they are close combat fighters and usually in heavy armor. Unlike a normal the shadow knight also needs a high score for his shadow based abilities.Races: Any race can come to be a shadow knight.
The only requirement is a brush with a creature from a shadow plane either before the characters birth or during his youth.Alignment: A shadow knight has no alignment restrictions.Starting Gold: 5d4×10 gp (100 average starting gold.): As. Table: Sap Strength LevelSpecial1st-5thd26th-10thd311th-15thd416th-20thd6Shadow Strike : The shadow knight gains the ability to strike from the shadows and inflict grevious wounds when in darkened environments. Whenever the shadow knight gains the bonuses of the shadow blend ability he inflicts damage equal to 1/2 of his level on all successful attacks. This ability applies to all physical attacks, and can be suppressed at will by the shadow knight; this additional damage is always lethal and cannot be used on subdual attacks.Weaken : Shadow knights can channel their energy into a negative force once they reach 7th level. With the Weaken ability the shadow knight can now bestow a number of negative energy levels as indicated on the as a designated strike just like the Sap Strength ability. This ability and Sap Strength cannot be used on the same attack, the shadow knight must choose one condition or the other; Weaken works similarly to Sap Strength in that the temporary negative levels vanish if the shadow knight attempts to strike another individual with this ability. The save DC for this ability is formulated as 10 + shadow knight level + modifier, and the save is a Will save.Empower Weaken : Shadow knights upon reaching eleventh level can now start to empower their Weaken ability a limited number of times per day indicated on table.
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The empowerment adds one to the number indicated upon the. This must be declared prior to the attack roll and if the roll fails that use of empowerment is wasted.Maximize Weaken : Shadow knights upon reaching thirteenth level can now start to maximize their Weaken ability a limited number of times per day indicated on table. Stickman skate battle pc. The maximization counts as rolling the highest number on any die roll indicated upon the.
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This ability can be stacked with the empowerment ability in which case the number is maximized and then adds one to the total negative energy levels bestowed upon the target. This must be declared prior to the attack roll and if the roll fails that use of empowerment is wasted. If both abilities are used in conjuction a failed attack roll indicates both Sap Strength enhancements are wasted. Table: Weaken LevelSpecial7th-14th115th-20thd2Illumination : Once the shadow knight reaches eleventh level he gains the ability to create darkfire through the special ability Illumination. This darkfire is like a daylight spell that can only be seen through darksight and will help the shadow knight detect any other creatures from the plane of shadow within a certain area. Without this ability the creature appears to be non existant in darksight as the creature blends into the shadows; shadows are not interpreted in darksight, hence the creature appears not to exist.Drain Strength : At thirteenth level the shadow knights Sap Strength ability gains the added bonus of being able to transfer some of the sapped strength to the shadow knight making him stronger for the duration of the ability. The shadow knight transfers one half of any Sap Strength that affects a target.
This additional strength lasts for a number of rounds equal to the shadow knights modifier or whenever he ends that spell effect, whichever comes first.Hungering Blade : The Hungering Blade allows the shadow knight to absorb living energy off of creatures that he injuries through combat. Whenever the shadow knight inflicts damage he gains a number of hit points equal to one fifth of all damage that he does, with any amount of damage that would put him over his max hit points becoming temporary hit points for a maximum of 5 minutes. These temporary hit points cannot exceed 20 at any time.Suppression : Learning to shape his shadow plane abilities the shadow knight is now able to suppress the spell like abilities of others as a swift action, by using visual distractions from the plane of shadow. If a creature or player uses a spell like ability and the shadow knight declares the use of this ability the target must make a concentration roll of 10 + shadow knight level + modifier or the action fails. This ability can even stop at will abilities which cannot be attempted again until the following round.Aura of Weakening : The Aura of Weakening acquired at level 19 is like the Weaken ability in the fact that it bestows negative levels. Unlike the Weaken strike ability this ability is a field that affects everyone within 60 feet and bestows a single negative level that stops when the shadow knight suppresses this ability.
Suppressing or resuming this ability is a free action. The save DC for this ability is formulated as 10 + shadow knight level + modifier, and the save is a Will save.Drain the Will : Anyone that has been targeted by one of the shadow knights' draining abilities ( Sap Strength, Weaken or the Aura of Weakening) now receives a -4 to their saving throws against any of the other abilities that the shadow knight uses against them. Also the shadow strike ability increases to 1 point of damage per class level while the enemy is affected by Drain the Will and any new application of a shadow night ability counts as empowered and maximized (i.e. You strike your opponent with Sap Strength with your first attack then use Weaken on your second attack. The Weaken strike counts as maximized and empowered without spending daily uses; keep in mind if you attempt to reapply the same effect the first effect will cancel prior to your strike and your opponent will not be affected by Drain the Will.)Epic Shadow Knight.