Drawn To Life The Next Chapter Wii
The Drawn to Life series is expanding onto consoles this year with the addition of on Nintendo Wii. As a companion piece to the DS game, publisher has actually linked the two titles together to offer different bits of the sequel story, while not stepping on each other's toes. We've had a chance to run around a bit in the world and take the game through its paces, so read on to hear what Drawn to Life is doing right, and what still needs work with this 'draw anything' platformer.For starters, the Drawn to Life world is alive and well on Wii, and it comes with the help of the original creators. Developer has actually worked hand-in-hand with 5TH Cell to make sure the story and design is on-par with what the studio has set up with the original, so while the game is all Planet Moon, communication between teams has ensured that you won't see a re-envisioning of the Raposa in the Wii game just because it was done by another team. In that same sense, many of the features in the game's drawing tool are taken directly from the DS game as well, though it would have been nice to see the ability to connect to the DS for stylus drawing support.Click+above+to+check+out+new+footage. As is the game's tool works pretty well, but there's the obvious handicap of not having a tactile feel to it all.
In Drawn to Life: The Next Chapter for Wii, players will draw their own heroes using the Wii Remote to find the Artifacts of Power and rid the Raposa village of an evil, shadowy figure that has taken over the land. Throughout the game, players can draw more than 100 unique items from robust drawing tools, such as vehicles, weapons and tools. Drawn to Life: The Next Chapter for Nintendo Wii is a unique action/adventure platforming game that delivers a creative experience unlike any other game out there. The third Drawn to Life game overall, and the first for Wii, in it players literally create everything used in the game by simply drawing what they need. This includes everything from items, weapons and the game hero himself or herself, resulting in a level of customization rarely seen.
The game includes shape tools and stamps, and progressing through the game actually unlocks mre stamps for players to use – and templates are of course included for any and all drawings – but freehand is a bit rough. The game uses a bit of a cursor drift technique, and I'd personally like to play without it (or have the option to turn it down). Still, using the shape system and fill buckets have made it pretty easy to create my own abominations – I like to screw around in DTL games, making various shapes and strange monstrosities as my heroes and in-world objects – and that has worked pretty well. The editor may not be as easy to use as say a stylus, but once you learn your way around it's pretty manageable.
A few changes though, such as larger buttons or more use of the real estate on the left and right of the screen – the game keeps all buttons and interface info at a 4:3 crop, so that if players don't have widescreen they aren't missing anything – would have helped out. After all, you've got a huge cursor, and not always gigantic buttons to go with it. Younger players may need help when creating objects, as pointer work can be a bit tricky. Once you launch into the main game it's apparent that Planet Moon goes off in its own direction in a few ways. For starters, the main world map is actually done in sidescroller fashion, so rather than having two types of areas – an overworld map and sidescroller platformer section – it's all pulled off in 2D movement like the actual levels themselves.
The hub area actually has plenty of objects that need spawning as well, but from the get-go not all of them are unlocked, so you'll see obvious areas you can't get to until unlocking that object later in the game. The world could look better visually – it doesn't have as much of a distinct style as say Lost Winds, which is the same general viewpoint and 2D-focused gameplay – but the control is there, allowing for your player to double-jump right off the bat and action draw in the game's new free-form sections on the fly.You+can+draw+anything+in+Drawn+to+Life,+but+it+always+comes+down+to+two+things.Zombies+and. In fact, the action drawing is the one area I'd say Drawn to Life Wii actually has a hardware advantage over the DS version. In most cases I downright prefer the pixel-pushed 2D look of the DS game, and thus far it's pretty apparent that the pocket version pushes its platform harder than the Wii game, but the ability to have the pointer (essentially your stylus) on-screen at all times is one inherent advantage of the console version, and its enough of a reason to make any potential sequel push that design even further. On DS it isn't always easy to manage your stylus and d-pad movements at the same time, so action drawing sections are limited to single-screen areas. You draw, and then you platform.
On Wii, since the pointer is on-screen at all times you're actually encouraged to do more on-the-fly movement, and it'd be awesome to see a sequel implement that in full. Since you can run, jump, and create lines all at once the developer has added a few difficult sections that allow for more advanced movements and platforming, but it's still limited to specific sections. A full-on 'free draw' game like the announced Max and the Magic Marker for WiiWare would be an awesome evolution for Drawn to Life. We're still blasting through Drawn to Life Wii in preparation for our final review, but while we monkey tail our way through levels and dive deeper into the game we've included a new trailer direct from THQ to keep you busy. Check out the new footage, and then keep your eyes peeled for more on for Wii.
You won't have to wait long; the game launches October 27.
Drawn to Life: The Next Chapter | |
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Developer(s) | Planet Moon Studios |
Publisher(s) | THQ |
Composer(s) | Dave Levison Chris Remo Bill Storkson Rich Vreeland |
Series | Drawn to Life |
Platform(s) | Wii |
Release |
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Genre(s) | Action-adventure, platform |
Drawn to Life: The Next Chapter is a platform game developed by Planet Moon Studios and published by THQ for the Wii. Despite having the same title, it has a different plot compared to the DS version.
Plot[edit]
The Raposa Village has been in peace for a long time until items from the city start disappearing. The mayor, Mari, asks the Creator to draw a new hero for help. Jowee believes that Zsasha (a well-known thief) has stolen the items and gone off to Jangala. The hero and Jowee (who loves adventure) go off to Jangala to find Zsasha, who has been held captive for days by the monkey king. Shadow walkers appear; invading Jangala. After the Hero defeats them and saves Zsasha, the monkey king gives them a strange mask. Mari realizes Zsasha did not steal the items. Mari believes Wilfre might be the thief. To make sure if Wilfre is alive, Mari sends the Hero (and Jowee) to Shadow City. The spongebob squarepants movie 2020. Soon, the Hero finds the ink factory working again creating shadows.
The Hero then finds Wilfre's journal which holds a plot to destroy the Creator. They must get: branches from the tree of ages, the eternal furnace, a pen and pencil (which they already have) and a magic mask (which they also have, given to them by the monkey king). Mari sends the Hero to Icy Wastes to find the eternal furnace. While there, a strange shadow creature appears stealing it. The shadow creature is unknown but resembles a Raposa girl. Soon, in the Eastern Winds, the tree of ages is in danger. After fighting off the shadow creatures, the Hero saves the tree. Mari is happy Wilfre's plan has failed until Circi reveals she's Wilfre's wife. She uses the items that the Hero had found to make creation ink and recreate Wilfre, but she can't remember what he looks like. She keeps on drawing pictures of him but they don't resemble Wilfre. After throwing away the pictures, they begin to combine together, creating a monster that kills her. The items used for creating the monster combine into it too. The Village is flooded with ink and the monster. The Hero fights the dark monster in a final showdown defeating it.