Knack Ii Gameplay

We all make mistakes. What matters is what you do next. That’s a quote from Knack 2, the new action platformer from Sony for the PlayStation 4. I made a mistake with Cuphead, of course, and I moved on to Knack 2 and finished playing the game yesterday. It wasn’t a bad way to spend my time, as I needed some good old-fashioned gameplay to bone up on my much-maligned skills. Playing a game is always a redemptive activity when you’ve got to move on from a mistake, like I had with Cuphead.

Editor’s note: This story and its video have story spoilers. Romance of the three kingdoms 13. Our full review of Knack 2 is on this link.

It took a lot longer to finish the game than I expected, as it has a full 15 chapters of action, with cinematic trailers that deliver the story. Overall, it was a good game, as it took us all by surprise. But I do think it went on a little too long. At least, however, the longer ending introduced more types of gameplay, and that made it more challenging and fun.

Oct 21, 2017  Knack II Review. I always felt that the first Knack title was something of an underrated game.As a PS4 launch title, it had some big shoes to fill and the fact that it was in a genre that hadn’t been massively represented on the PS3 was something of a risk for Sony. Knack is a stage computer game. It is distributed by Sony Computer Entertainment and created by Japan Studio working with diversion chief Mark Cerny. The diversion was made for the PlayStation 4, and was discharged as a dispatch title for that computer game console.

Above: Knack becomes a 32-feet-high beast in Knack 2. But he is still smaller than the bosses.

The original Knack debuted as a launch title on the PS4 in 2013. Mark Cerny’s game had a lot of potential, but it was clearly rushed. The game scored a weak 54 out of 100 on review aggregator Metacritic. Yet Cerny, who was the leader on the making of the PS4, had the clout to marshal Sony’s Japan Studio for another try. They spent time on the design and took feedback into account, Cerny said in an interview in May. Among the things the new Knack can do: punch, kick, lasso, whip, punch hard through a shield, unleash a flurry of punches, body slam, and evade.

Cerny wrote the story for the original Knack, but he beefed up the writing team this time. Knack 2 was written by Marianne Krawczyk, who wrote the story for the God of War games and won a BAFTA game award for best story and character for God of War II. In this case, Krawczyk’s story skills gave us more reasons to keep on fighting.

Knack 2 starts out in New Haven, with Lucas and the game’s star character, Knack, who is a collection of polygons that can be shaped either as a tiny creature or a giant one. New Haven is under attack by giant robots. Lucas says he can’t help but feel it’s all his fault, because of a terrible mistake. Knack tells him what matters is what he does next. And they proceed to knock the robots out of the city.

Then we flash back to six months earlier for the second chapter. I finally caught up with the bad guy, and I thought the boss fight with a couple of big robots was a little too easy.

Then the story takes a twist. Just when I thought it was over, I found out there was more work to do to defeat the bad guys. This was a little hard to swallow since the good guys — Lucas and Knack — just let the bad guy walk out the door with the world’s most important artifact. Rather than try to stop him, they are paralyzed by a moment of inaction — probably the first real inaction of the game — and allow him to escape unchallenged.

Above: Knack maneuvers through a moving platform in Knack 2. It’s not all punching.

After the story twist that extended the length, the game called for some different skills. I had to learn to do some nasty double-jump dashes. Around chapter 11, I thought I was just about done. I had an awful time getting through one part when I was fighting as little Knack against some very routine enemies. But then I figured out how to get out of that jam. That turned out to be my most difficult battle, only because I didn’t realize what to do. In my opinion, these new gameplay introductions helped redeem the extended ending, as a lack of gameplay variety is what made people complain about the first title.

I finally returned to the scene of New Haven, having gone through the six-month flashback. Then I got into a nasty boss fight yet again, and I thought I beat it a little too easily. So yes, once again, it wasn’t the final boss fight. Then I proceeded to go back into battle, fighting enemies and solving puzzles, until it was time to save the day again. As for the final battle, It wasn’t all that difficult, but it sure took a long time to get to it and to finish it.

The multiple boss battles stretch the ending out for hours beyond what I originally thought would be the ending. For a $40 game, it’s not a bad value, particularly if you don’t want the story and game to end. You can also go back and play it all over again with your beefed up powers. This 12-minute video shows my final battle with the boss. I played it through just once, and died and came back to life. Most of the skill required was simply evading big blows and then closing in to pound the boss. Finally, I beat the boss, and watched the closing cinematic. Check it out.

Knack II

A sequel to the three-dimensional platformer by the Japanese team of Sony Interactive Entertainment. Once again players take control of the titular Knack – a small robot which can absorb various objects to increase its size.

ActionTPPfantasyscience fiction3D platformerslogical elementsmultiplayerfor 2 peopleco-opsplitscreenPlayStation exclusive titles

publisher: Sony Interactive Entertainment

Game mode: single / multiplayer

Multiplayer mode: common screen, players: 1-2

Videos 3WallpaperImages 7Series

Knack 2 is a direct sequel to the three-dimensional platform game that was one of PlayStation 4 launch titles. The first entry in the series wasn’t popular among players and critics. The developers from the Japanese division of Sony Interactive Entertainment listened to their suggestions and introduced many changes and improvements in order to make the game more interesting and varied.

Plot

The story of Knack 2 for PS4 takes place soon after the events depicted in the first entry in the series. The titular protagonist and his companions must face a new threat. Goblins, who centuries ago failed to take control over the humanity, now become a real danger to the Earth and its citizens. The adversaries had returned and they once again are trying to achieve their goals.

The plot of the game is revealed gradually during the fifteen varied levels. What’s interesting, the story was written by Marianna Krawczyk, who also wrote scenarios for some installments of the God of War series.

Mechanics

Similarly to its predecessor, the gameplay in Knack 2 for PS4 is faithful to genre standards. The action is presented by using a third-person perspective and the protagonist can absorb various pieces of his surrounding in order to increase his size and transform into a powerful golem.

During the game the player is exploring varied locations (including forests, industrial complexes and modern city), jumping between platforms, avoiding traps and other dangers, solving environmental puzzles and fighting encountered enemies. While the puzzles are similar to the ones present in first Knack (the protagonist must for example reduce his size in order to pass through narrow corridors and reach hardly accessible places), the combat was greatly changed.

Now Knack can perform more than twenty types of attacks, among which there are kicks, punches, powerful attacks with whole body, and ranged attacks. In addition to that, the protagonist can create a shield and use it to parry enemy attacks, to stun the opponents or he can throw boomerangs created from his body parts at them. Vehicles are additional attraction – the player controls them from time to time and gains advantage on the battlefield thanks to it. The game also features simple RPG traits – skills of the protagonist can be upgraded.

Game modes

Knack

Knack 2 for PS4 can be played alone or with another player. During the game the second player can join at any time and control a “clone” of the protagonist. It is worth mentioning that the developers created various special attack combinations exclusively for the cooperation mode. It is also possible to steal ally’s parts.

Technical aspects

Despite the fact that graphics of Knack 2 aren’t as impressive as in the best looking games, the visuals of the title can be liked. The animation of the main protagonist, who after reaching maximum size can be built from hundreds of smaller parts, can be especially impressive.


Game score 3.0 / 10 calculated out of 393 players' votes.
Expectations before the premiere: 6.8 / 10 calculated out of 36 players' votes.

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