Mega Man 1

Mega Man Series. Found in Children's Middle Grade Action & Adventure Books. Mega Man 1: Let the Games Begin by Ian Flynn, Illustrated by Partick '.

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NES gamepad:

Gamepad control:
Player 1: Player 2:
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Emulator selection:

The following emulators are a­vai­lab­le for this game: NeptunJS (Ja­va­Script), Nesbox (Flash), Ret­ro­Games (JS) and vNES (Java).


Other platforms:

Unfortunately, this game is cur­rent­ly available only in this ver­si­on. Be patient :-)


Game info:

box cover
Game title:Mega Man
Console: Nintendo Entertainment System (NES)
Author (released):Capcom (1987)
Genre:Action, PlatformMode:Single-player
Design:Akira Kitamura, Takashi Nishiyama, Nobuyuki Matsushima, Yasuaki Kishimoto, Naoya Tomita, Keiji Inafune, Akira Kitamura
Music:Manami Matsumae
Game manual:manual.pdf

File size:

18877 kB
Download: not available (stream only)

Game size:

128 kB
Recommended emulator:FCEUX
From Wikipedia, the free encyclopedia:

Mega Man, known as Rockman in Japan, is an action-platform video game developed and published by Capcom for the Nintendo Entertainment System (NES). The first game of the Mega Man franchise and original video game series, it was released on December 17, 1987 in Japan, and localized for North America in December 1987 and Europe in May 1990, respectively. Mega Man was produced by a small team specifically for the home console market, a first for Capcom, who previously focused on arcade titles.
The game begins the struggle of the humanoid robot and player-character Mega Man against the mad scientist Dr. Wily and the six Robot Masters under his control. Mega Man's nonlinear gameplay lets the player choose the order in which to complete its initial six stages. Each culminates in a 'Robot Master' boss battle that awards the player-character a unique weapon.
Critics praised Mega Man for its overall design, though the game was not a commercial success. Mega Man established many of the gameplay, story, and graphical conventions that define the ensuing sequels, subseries, and spin-offs. It is also known for its high difficulty. The game has since been included in game compilations and rereleased on mobile phones, console emulation services, and PlayStation Portable (PSP).
The genius Dr. Light and his assistant, Dr. Wily, co-create the humanoid robot Mega Man alongside six other advanced robots: Cut Man, Guts Man, Ice Man, Bomb Man, Fire Man, and Elec Man. These robots were designed to perform industrial tasks including construction, demolition, logging, electrical operations, or labor in extreme temperatures, for the benefit of Monsteropolis's citizens. Dr. Wily grows disloyal of his partner and reprograms these six robots to aid himself in taking control of the world. Dr. Light sends Mega Man to defeat his fellow creations and stop Dr. Wily. After succeeding, Mega Man returns home to his robot sister Roll and their creator, Dr. Light.
Mega Man consists of six side-scrolling platformer levels freely chosen by the player. In each level, the player-character, Mega Man, fights through various enemies and obstacles before facing a 'Robot Master' boss at the level's end. Upon defeating the boss, the player assimilates the Robot Master's signature attack, or 'Master Weapon', into Mega Man's arsenal for the rest of the game. Unlike the standard blaster, the Robot Master powers have limited ammunition replenished by collecting ammunition cells dropped by defeated enemies at random. Enemies also drop energy cells that replenish Mega Man's health gauge. While the player is free to proceed through the game in any order, each Robot Master is especially vulnerable to a specific weapon, which encourages the player to complete certain stages before others. The player can also revisit cleared levels.
Besides the weapons taken from the Robot Masters, the player is able to pick up a platform generator item known as the 'Magnet Beam' in Elec Man's stage. Mega Man also features a scoring system where players score points for defeating enemies, and earn extra points for collecting power-ups from fallen enemies and for clearing each stage. When all six Robot Master stages are completed, the seventh and last stage appears in the middle of the stage select menu. This stage, known as the 'Wily Fortress', is a chain of four regular stages linked together, each containing at least one new boss. During these final stages, the six Robot Masters must also be fought again in a predetermined order before the final confrontation against Dr. Wily.

More details about this game can be found on Wikipedia.org.

For fans and collectors:
Find this game on video server YouTube.com or Vimeo.com.
Buy original game or NES console at Amazon.com, eBay.com or GOG.com.

The newest version of this game can be purchased on Xzone.cz, GameExpres.cz orGameLeader.cz.

Videogame Console:

This ver­sion of Mega Man was de­sig­ned for the Nin­ten­do En­ter­tai­nment Sys­tem (NES), which was an eight-bit vi­deo ga­me con­so­le ma­nu­fac­tu­red by Nin­ten­do in the years 1983 - 2003. In that time, it was the best-sel­ling vi­deo ga­me con­so­le for which mo­re than 700 li­cen­sed ga­mes and a num­ber of non-li­cen­sed ga­mes we­re cre­a­ted. World­wi­de, ap­pro­xi­ma­te­ly 62 mil­lion units of this con­so­le we­re sold at ap­pro­xi­ma­te­ly pri­ce $ 100 per unit. Mo­re in­for­ma­ti­on about the NES con­so­le can be found here.


Recommended Game Controllers:

You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, you can buy one of these NES controllers:

Available online emulators:

5 different online emulators are available for Mega Man. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Mega Man are summarized in the following table:

EmulatorTechnologyMultiplayerUSB gamepadTouchscreenWithout ads
NeptunJSJavaScriptYESYESNONO
NesBoxFlashNOYESNOYES
RetroGames.ccJavaScriptYESYESYESNO
EmulatorJSJavaScriptYESYESYESNO
vNESJava appletYESNONOYES

Similar games:
Mega Man 2Mega Man 3Mega Man 4Mega Man 5Mega Man 6

Comments:


With all six Robot Masters defeated, it's time to take the fight to Dr. Wily himself. It won't be as easy as walking up to his fortress and taking him on however. You'll have to scale the fortress over four separate stages. Later Mega Man's will go on to display an image of the fortress with a map over-layed in front, but for the very first Mega Man adventure, you'll have to do without that. In the first stage, you'll have to reach the entrance and take on the massive guard that Dr. Wily has created to deal with intruders.

You will absolutely need the Magnet Beam to reach the guard, so return to Elec Man's stage if you haven't collected it already.Although the introduction says there is a clear points reward for beating this level, the reward is not acquired until the is completed. A: The road to Dr.

Wily's fortress contains only three enemies three very large and dangerous enemies. You'll have to take on three Big Eyes, one after another. The first two start off on ground level with you, while the third one starts slightly higher up on some steps. There are a couple of strategies you can employ here.

One is to attempt to avoid taking damage by trying to run beneath them when they jump up high. The other is to try to destroy them before they get too far.

The problem with that approach is that you may lose so much ground that when you run to the right, the Big Eye will just return. A third choice is a little like the first one, only you use the Ice Slasher to freeze the Big Eye in mid-air.

Wait for them to jump high enough to run below them, and nail them with the ice weapon, then run past them, but remember that they can still hurt you if you touch them even while frozen. When you pass the third Big Eye, a set of blocks will be in the way. Pick them up and throw them away with the Super Arm, or just blast them out of the way with the Thunder Beam. B: While it's technically possible to jump from one step to the other, it's incredibly difficult. You need to be standing over the edge where the flame pillars rise in order to jump up without hitting the ceiling. You can make this section much easier for yourself by using the Ice Slasher to freeze the flame pillars in position and use them to reach the next step.

You must remember, however, to freeze them when they are only one or two blocks high since three or four blocks high will prevent you from advancing. Try hitting them when they are on their way down.

C: As you move through here, Kamadomas will leap about and be a nuisance. You will see a large health capsule above, but it takes a little work to get to. Rather than go to all that effort, you can collect that much health and more simply by running left and right and destroying the Kamadomas that reappear. When you've collected enough energy, pick up and throw the bottom blocks with the Super Arm, or blast them away with the Thunder Beam. D: Just like Ice Man's stage, you must cross a section with four Foot Holders hovering over a bed of spikes. And just as you might have in Ice Man's stage, you can use the Magnet Beam to make life much easier and bypass a good portion of the Foot Holders.

Hold the fire button down to make a long platform, and begin creating the next one while you run along the first, but don't jump too high. Two small weapon capsules can help you refuel the beam when you reach the other side.

E: In order to reach the ladder in the upper left corner, you absolutely must have the Magnet Beam. There is no other tool which will help you. If you came this far without it, you'll have to lose all of your lives and continue so that you can return to Elec Man's stage. To get through this room, create small platforms on alternating sides of the right shaft.

Once you reach the top, hop over to the left, and create two or three more platform until you can jump up and reach the ladder. If you run out of Magnet Beam energy, you can climb up and down the ladder on the left to make the two small weapon capsules reappear. Collect them until you have enough energy to make it through the room.Boss: Yellow Devil. When you make it to the end of this stage, you'll enter an empty room and the door will seal. As soon as you get the chance, run to the right. Shortly after that, blobs of matter will come flying from the left side of the room and assemble on the right. When fully assembled, they will construct the massive enemy known as the Yellow Devil.

A single eye will appear somewhere on his body, and it will shoot a bullet at you. Then the eye will close, and the Yellow Devil will begin to disassemble! Each piece that made up his body will start flying to the opposite side of the room and reassemble. He will open his eye, shoot at you, and repeat the process until one of you are dead. The only opportunity that you have to harm the Yellow Devil is when his eye is open.

Port royale 2 cz download. You'll likely only have one opportunity to shoot at him. Expert players can get two shots in if they are fast enough, although they'll likely take damage in the process.

Some experimentation with different weapons will teach you that the Thunder Beam is the most damaging weapon against the Yellow Devil, taking only seven shots to destroy him. Not only is it the strongest weapon to use, it also has a wide area of effect, so you don't need to be very accurate when you fire.

If you're out of Thunder Beam, the Rolling Cutter, Fire Storm, and even the regular Mega Buster will destroy him in fourteen shots. Of course, if you know about a special, you can destroy him with fewer shots.The most important thing to know in order to survive this fight is that the order in which the Yellow Devil's body pieces disassemble and reassemble never changes. Once you learn the pattern of the blocks, you can predict the moments you need to jump. You only need to jump over the two lowest level of pieces, all of the rest will fly over your head.

The first three jumps are over single pieces (high, low, high), but the fourth time you have to jump, you should attempt to jump over the next two pieces (low, high) simultaneously by leaping forward. After that, two more leaps (high, low) are needed before the Yellow Devil is fully assembled and vulnerable to attack. Wanted weapons of fate soundtrack free.