Sonic Rivals 2 Ds

Apr 20, 2013  Sonic Rush was first announced as Sonic DS, back then in E3 2004, for the new upcoming, now legendary, Nintendo handheld. And it didn't disappoint.

Contents.Plot The have disappeared and and immediately get on the case to find them. It turns out that (once again masquerading as ) has stolen the Chao and concealed them inside a haunted mansion.

His plan is to feed them to an inter-dimensional beast called the ' who needs to eat them to become invincible. After that, he plans to release the Ifrit into the world in order to destroy it. However, to open the portal to the Ifrit's world, the seven are required. Eggman Nega secretly hires to collect the Chaos Emeralds.

The Master Emerald has also gone missing (again) and teams up with Rouge to find it.Meanwhile, has returned from a now ruined future caused by the Ifrit. In order to make a happier future, he searches for and steals the Chao that are left in order to hide them. First thought that Silver was hiding Chao for a cause of evil, but Espio finds out that Silver was trying to save the world. Then, they work together to save the world. Eggman sends Metal Sonic to find Shadow, and tells him of Nega's plans. Nega has learned of the Ifrit by accessing 's journals, and Shadow and Metal Sonic set out to retrieve the Chaos Emeralds before he does. Eggman uses Metal Sonic as a communication device to aid Shadow along the way.All of the teams meet up at the haunted mansion where the portal to the Ifrit's world is.

Despite Rouge only collecting six of the Emeralds, the portal opens anyway and Nega dispatches his newly copy of Metal Sonic, Metal Sonic 3.0 to awaken the Ifrit. Despite possessing the minds of Sonic, Tails, Knuckles, and Rouge (depending on who the player plays as), the Ifrit is defeated by the other teams. Shadow and Metal Sonic destroy the Ifrit and close the portal but they and Eggman Nega are trapped in the Ifrit's dimension.

However, Metal Sonic tears his chassis open, revealing the 7th Chaos Emerald. Shadow uses the Emerald to teleport back with Metal Sonic. Nega is left trapped under some rubble.Sonic and Tails save all the Chao and bring them to a Chao Garden and relax there while Knuckles finds the Master Emerald in the Emerald Detector that he and Rouge stole from Eggman Nega. Rouge steals the Master Emerald and runs. Silver returns to what he hopes is a happy future while Espio has to answer to who has spent their client's advanced payment on late rental fees.Characters Sonic Rivals 2 features eight playable characters, including all five characters from the. All characters use Homing Attack and Spin Dash to move through the levels. Collecting Rings or destroying enemies will also fill the Signature Meter; when the meter is full, players can use a character-specific Signature Move to gain an advantage.

For example, Shadow's 'Chaos Control' move has the ability to slow down the other player's movement for a few seconds.The character roster is split into teams of two, with each team having its own story campaign that tells the events of the game's story from their perspective.Gameplay Sonic Rivals 2 has four main Single Player modes. Story Mode is the main single player mode. Players go through each of the game's battle modes and levels to advance the plot. Each zone has three acts and a boss, with the exception of the final zone. The characters are divided into four teams (Sonic and Tails, Shadow and Metal Sonic, Silver and Espio, Knuckles and Rouge) and each character has their own story. The game introduces a new mode called Free Play.

In this single player mode, players can choose any one of the eight characters and play through the zones in traditional 2D Sonic fashion. They can also try Time Attacking, or finding the ten hidden Chao in the levels.

There are no opponents for this mode. This is a first for many of the characters featured. In addition, players can also try the Cup Circuit and Single Event modes.

Races and battle can be customized in every aspect, and players can try to earn cards by completing challenges. There are 150 different cards to collect, and each is tied to a certain achievement.

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For example, getting an S Rank in Knockout Mode unlocks a card of. The cards themselves contain art from various older Sonic games, and can unlock things such as alternate suits for the characters. Unlike the first game, only one card is needed to unlock a suit; and each character has four suits instead of the original three.

The cards also unlock the Cup Circuits, and Chao Detectors for the Zones.Sonic Rivals 2 boasts a new multiplayer 'Battle Mode' with six different types of competition in addition to the main race mode. These modes are also worked into the story. The lengths of the battles can be set though the selection menus. In Knockout, each player starts with three rings. Players must knock all of the rings out of their opponent and then attack them to win.

The first player to get the set number of knockouts wins. In Rings Battle, players have a set amount time to collect as many rings as possible. The player with the most rings at the end of the time limit wins.Capture the Chao is a Sonic themed version of. Players must steal a set number of Chao from their opponent's base and bring them back to their own base with their own Chao still there to win. In Laps Race, the first player to complete a set number of laps around the track wins. King of the Hill has an Omochao stationed at the top of the level with a light beam.

Players earn points by simply standing under it. The first player to get the set number of points wins. Tag is a Sonic themed cross between. Each player has a time limit that drops when they hold the bomb. Players pass the bomb by attacking the other player. The first player to have their time limit expire loses.Stages Each stage has three acts and a boss, instead of the original game's two.

Acts one and three are races, and act two is always a battle. In the story mode, the races may be substituted with single character missions such as 'Time Attack', 'Collect X Rings', and other challenges.

Certain stages can be skipped in the story, depending on the character chosen.Reception ReceptionAggregate scoresAggregatorScore63.05%60/100Review scoresPublicationScoreC–7/105/10GameZone6/106.5/106/10Sonic Rivals 2 received average reviews from critics. It received a score of 63.05% on and 60/100 on.In March 2009, Sonic Rivals was certified as part of 's budget line, representing North American sales of at least 250,000. Sonic Rivals 2 soon followed.

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.: September 25, 2008.: September 26, 2008.: September 30, 2008.: August 6, 2009Mode(s)Sonic Chronicles: The Dark Brotherhood is a developed by and published by for the. The game was BioWare's first handheld video game project, and is a part of the series. Sonic Chronicles initially focuses on the events surrounding the kidnapping of Knuckles and the disappearance of the after the defeat of, before moving on to follow the cast of characters across two dimensions as they encounter a new ally, Shade the Echidna, and seek to stop the invasion of their world by Ix, the leader of Shade's tribe, the Nocturnus.The game was released in Australia, Europe, and North America in September 2008, and then in Japan the following year. It was generally received favorably by critics, who appreciated both the graphics and environments, as well as Sonic's overall transition to the role-playing genre; the music and story were received with mixed reactions, as were some gameplay elements, such as the combat system. A battle scenario in Sonic ChroniclesTwo main types of gameplay feature: exploration and combat. In exploration areas, the character is controlled by tapping the stylus where the player wants the character to go, while action buttons are used to traverse certain elements, such as loop-de-loops. Navigation can also require a certain character to be in the lead for progress to continue, taking advantage of that character's special ability, be it flying, climbing, or jumping large gaps.

Puzzle elements also feature allowing the party to break up to complete the task, such as pressing switches in various areas.Combat gameplay occurs when enemies are walked into, shifting the view to a close-up for turn-based battles to occur. Standard attacks are available, while special attacks, dubbed POW Moves, can be performed by rhythmically tapping the stylus. These will use up POW Points, in a manner similar to Magic Points in other RPGs.

Examples of individual special attacks include Sonic's Axe Kick and Whirlwind, while some group-based special attacks require certain characters in the party, such as the Blue Bomber, which requires both Sonic and Tails. After combat is complete, loot is available, ranging from healing items to character equipment - equippable in one of three slots per character - while experience points boosts up to two of four attributes per character: speed, attack, defense, and luck.Characters can also collect and equip Chao, each with their own ability, to enhance a team member's status. These Chao are collectable and can be stored in the Chao Garden, and using the DS's wireless connectivity, players can swap the Chao they have collected.The game features areas and music from previous Sonic games, such as,. Most of the music in the game are arrangements of themes from and.Plot The story of Sonic Chronicles is split into two acts, which are further divided into several chapters. The first takes place in Sonic's world, with the team attempting to unravel the situation they are in, while also stopping the from being taken. The second act sees Sonic and the team travelling to another dimension, called the Twilight Cage, in order to stop a new threat to their own world.Sonic Chronicles opens by detailing Eggman's defeat, and presumed death, some time ago after the destruction of the Egg Carrier at the hands of Sonic and friends. In the present, Sonic is on vacation when he receives a call from Tails, stating that has been kidnapped by a group called the Marauders, and they have stolen the Chaos Emeralds.

Travelling with Amy to meet Tails, they are escorted by Rouge the Bat to meet the GUN Commander, who informs them that they have been watching the Marauders for some time, and know where to search. Having no luck, they eventually locate the Marauders' base in the Mystic Ruins and with the help of, they find Knuckles, who is found escaping from some robots; leaving the base, they find Angel Island has gone. Devices found in their initial search help them locate Eggman, who claims to be a reformed character, revealing that he survived the crash of the Egg Carrier by anticipating his own defeat and making a robot that would rescue him.

He informs the team that Angel Island is being pulled to Metropolis, the location of the Marauders' main base.With Metropolis as their next destination, they meet Shadow and he joins up in order to find, but are attacked by Shade and her Marauders. She reveals herself to be an Echidna of the Nocturnus Tribe, leaving Knuckles, supposedly the last of the Echidnas, shocked.

After her defeat, the team head to Angel Island to get the Master Emerald before the Marauders, but are shot down; they confront the Nocturnus leader, the Grand Imperator Ix, who reveals his plot to take over the dimension. Shade is shocked, having believed that Ix merely wanted to bring her clan back to Earth, as they had been sealed in an alternate dimension called the Twilight Cage.

Tails and Eggman arrive with a, using it transport several of the Nocturnus back to the Twilight Cage, but Ix escapes and steals the Master Emerald. This causes Angel Island to fall from the sky, and Knuckles saves Shade as the island crashes into Metropolis.Tails and Eggman build a vehicle, dubbed the Cyclone, that will transport them to the other dimension, but Eggman claims he must remain to ensure their safe return; as they leave, he reveals that he has a more sinister plan in mind for them. Once in the Twilight Cage, the team encounter the rock-like Kron Colony, who assist them on their journey by providing them with a Chaos Emerald. Next, they meet the N'rrgal Colony, who will give the team their Chaos Emerald if they take a weapon from their enemies, the Zoah. Having gained the Zoah's weapon by defeating their leader in combat, the team discover it is another Chaos Emerald — the two races realise they have been duped by Ix, who gave them the Emeralds to keep each other in check. Two further Emeralds are found in the Voxai Colonies, inhabited by a telepathic race who have been controlled by a group of three Voxai known as the Overmind, whose dominating telepathic power stemmed from the use of Chaos Emeralds.

The team defeat them, and the new leader gives them the two Emeralds that had been given to them by Ix.With the remaining two Emeralds on Nocturne, the team gathers the leaders of all encountered colonies and carry out a plan to invade the Nocturnus home world. The Voxai find weaknesses in the force field around the planet, the Zoah fly a spaceship created by the Kron towards it and launch a missile which deploys a small group of N'rrgal to eat a hole in the force field. Splitting into two teams, they defeat two Gizoids (Scylla and Charyb) who each use a Chaos Emerald to wield the elements of fire and water, and also lower the force field surrounding Nocturne in order to allow the invading forces from the other Twilight Cage races to attack. Both Knuckles and Sonic's team then fights Ix, and are victorious; Ix then uses the Master Emerald to achieve a very powerful Transformation, but Sonic uses the Chaos Emeralds to become Super Sonic, and finally kills him. As Nocturne begins to fall, and is nearly destroyed, the team escapes to the Cyclone and heads back to Earth. However, once they've arrived back in Metropolis, they find Eggman waiting for them with a fully rebuilt Metropolis, and the team take the Cyclone to confront the new Eggman Empire.

The game ends at this cliffhanger moment as Eggman fires lasers at the Cyclone, shooting it down from the sky. Sonic, Tails, and Omega then break the fourth wall by citing the credits themselves.Development and release Development began in 2006 when BioWare began to look into developing a handheld video game project. Some time thereafter, the development of a Sonic handheld game began, and eventually the project had over 30 people involved.

As BioWare's first handheld project, the BioWare development team, used to the long development cycles of video games, had to adjust to the change of pace that handheld development brought. BioWare's employees were fans of the Sonic series as a whole, and felt they could bring their reputation for strong story-driven games to expand the Sonic series.