Battlefield Vietnam Mods

Mar 14, 2004  Battlefield Vietnam (also known as BFV) is the second installment in the Battlefield Series and was developed by the now defunct DICE Canada and published by Electronic Arts. The game was re-released in March 15, 2005 as Battlefield Vietnam: Redux.It featured recent patches for the game, as well as the new weapons, vehicles and maps that were included in the patches.

Battlefield Vietnam v1.2 Patch

Electronic Arts presents the latest update for Battlefield Vietnam. This will patch your retail version of Battlefield Vietnam to version 1.2 adding a new map and fixing many things listed below!

Battlefield Vietnam(tm) v1.2

Read Me File

August 9, 2004

KNOWN ISSUES AND WORKAROUNDS

-- 1.2 Patch and WW2 Mod - If you have not installed the WW2 mod, It is important

to install the 1.2 patch after installing the WW2 mod. If the WW2mod is installed

after the 1.2 patch, the WW2 mod will not function properly. To resolve this issue

install patch 1.2 again after you installed ww2 mod.

-- Using Geforce FX5200 type cards with high or highest graphics setting in Saigon 1968 may cause problems

on some systems with unpredictable behaviors on player input due to low frame rates. To resolve this issue

change the graphics setting to low or medium.

NEW CONTENT AND FEATURES

-- 3 new maps in Patch 1.2:

-- Operation Cedar Falls is a new map that introduces tunnels to BFV.

Minimap changes when inside tunnels, and teammate icons only appear

if they are on the minimap the player is currently viewing (ie above

ground or tunnels). Tunnel flags appear in the minimap as vertical flags,

differentiating them from the regular horizontal flag.

-- Saigon 1968. Based during the Tet Offensive, the NVA have tunneled into the Saigon

Sewer system in an effort to overtake the Presidential Palace.

-- Fall of Saigon. It's spring 1975, and the NVA are moving quickly to attack Saigon as the USA

is finishing the final evacuations from Vietnam.

-8 vehicles are new in Patch 1.2:

-- The A1 Skyraider in 2 versions; one for anti-infantry (MGs and napalm),

and the other for anti-vehicle attacks (bombs and missiles).

-- The Ontos is a new USA tank that can fire 1 round from it's 6 cannon sequentially,

or it can empty all 6 at once.

-- The BRDM Malyutka Complex is an NVA amphibious vehicle that fires

wire-guided missiles. Once fired, the player camera is attached to the missile. The control

is similar to an airplane. Right-clicking will detonate the missile.

-- Quad 0.50 MG is a static machine gun emplacement with 4 powerful cannons. A 360 degree rotation

and a thick bullet shield make it a great option for clearing the skies of enemy targets.

-- T-72 is a heavy NVA tank. The driver fires tank shells with primary fire, and shoots a machine gun

as secondary fire. The gunner fires the canopy machine gun with primary fire, and shoots out

smoke grenades with secondary fire.

-- AC-47 Gunship. Heavy transport/gunship with coaxial chain guns out the left side. The pilot can

drop bombs with primary fire.

-- M35A1 Nancy. A flatbed truck with a Quad 0.50 MG mounted in the back, an M60 facing to the

front, and a couple armed passengers for good measure.

-- BM21 Troop Transport. A BM21 truck with armed passenger positions filling the back.

-Mobile spawn points have been added to the 3d map.

-Unique colors for individual buddies. Once a buddy has been added to the buddylist.con (located

in the settingsprofilesprofile_name folder), that file can be edited manually to adjust the

RGB value of the individual buddies. The unique color will appear in the mini-map, 3d map, and

for text, and death messages.

For instance, game.addPlayerToBuddyListByName 'Player' 255.0 155.0 0.0

= Red(R) 255.0, Green(G) 155.0, Blue(B) 0.0 --> an Orange buddy icon.

-Spectator Mode.

-- Server must be setup to allow spectators to join. If Spectator Mode is allowed, players can become spectators

by clicking the spectate button on the in game side bar. The player can return to teamplay by selecting

the team button on the side bar and then selecting a team to join. **WARNING** by becoming a spectator

a player forfeits his points and will be forced to wait before being allowed to return to teamplay. The wait

time is set in the server interface.

-- Spectators see the health of all players or the health of the vehicle that the player is in

They receive all CP change warnings, regardless of team and even if that option has been disabled

for players. Spectators see CP timers when they are within the capture radius,

or when they are using the associated CP camera.

-- Players do not see spectators on the 3d or mini-map, but they do appear on the Scoreboard. Here they

are treated as regular players, with full buddy capabilities.

-- Spectators have full voting privileges if the server allows for spectator voting.

-- Spectator Mode Controls:

Use Space Bar to cycle through the 4 camera types, or use the associated Function key.

Free Camera (F9), Team 1 Chase Camera (F10), Team 2 Chase Camera (F11), and Control Point Camera (F12).

Use 'C' to cycle forward through the cameras of a particular type, and 'X' to cycle backwards.

Spectators can not view the spawn interface, but they can view the mini-map and scoreboard using the

regular controls. Free Camera is not allowed in the tunnels; only chase cameras and the CP camera

may be used.

-- Remapping Spectator Controls: If you wish to remap spectator controls, you must remap the function

already using that key. For example, you must remap Jump (Space Bar) to remap the 'Cycle Camera Type'

control.

BUG FIXES

-Tank splash damage against light and heavy vehicles now works.

-Minimap sorting order altered so players are visible above the CP flags.

-Performance problems resolved at the temple in Ho Chi Minh Trail and Cambodian Incursion.

-Repeating napalm sound bug has been resolved.

-The bug with grenades that goes through bridges has been resolved.

BALANCE/GAMEPLAY TWEAKS

-Helicopter pads at main bases will not reload or repair helicopters occupied by enemy players,

even after the control point is taken by the enemy. Note that this is determined by the team

the player is on, not by the vehicle they are in.

-Mi8 hitpoints reduced from 125 to 100. Rocket reload time increased from 3 to 4.5 seconds.

-Flaming Dart balance changes:

-- SVA tickets stop bleeding after a single flag is neutralized.

-- One team must hold all 3 flags for enemy tickets to bleed. Ultimate forest simulator snake.

-- Jeeps added to starting SVA spawn areas, and are not tied to Control Towers.

-- Tango now spawns independent of the Control Tower.

-The static Quad 0.50 MG has been added to primary USA/SVA bases in:

-- Siege of Khe Sahn

-- Fall of Lang Vei

-- Operation Flaming Dart

-- Operation Game Warden

-- Operation Hastings