Gravity Bone 2

The effect of weightlessness on the human body (mostly in the form of bone and muscle loss) is considered one of the biggest obstacles to long term human habitation of space.

Not every game is a 20 hour, epic, big-budget extravaganza. Many great games don't have a marketing budget. A lot of great games don't have a budget, period. They can't count on that 30-second spot during prime time or that giant review placement on IGN's homepage. These games are out there on the edge, hoping some average gamer gives them a shot. There are plenty of great finds out there on the fringe, if you take the time to look. Here at GWJ, we're starting a series we call Fringe Busters, about the games out there on the fringe of the gaming industry--games that may normally go completely unnoticed--but we think they deserve a look.

Lara croft go review. Case in point: the wonderful First Person Spy game Gravity Bone, by Brendon Chung. Its charming graphics remind me of No One Lives Forever meets Animal Crossing: cubic characters set to a psychedelic color palette. You're dropped into the world of Nuevos Aires where “We provide the pliers and you bring the moxie.” To tell any more about it would be to spoil it. Trust me, it's well worth the free download.

Why You Should Check This Out: Gravity Bone takes game storytelling places it's never been. Click on 'new game' and there's no UI, no explanation, just an elevator on a bright gold Love Boat and a card in your hand that sends you to the furnace room. It's a new take on storytelling in games, a slice of narrative that will leave you puzzled and pondering long after you're back, staring at your desktop.

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